I'm sure there was a valid business reason for not allowing Maya to read LT files (I assume it was to prevent users from subscribing to the cheaper option and switching at the end of a project to the full version?). In order to work with any of those files I'd have to sign up for an additional subscription to LT alongside my subscription to Maya Indie, which feels absurd. Half of the files I've created are in one format, and half in another. I never know when I might need to go back to an LT file I authored a year ago and find myself without a way of accessing it. I'm very pleased with Maya Indie, but it means I can't access any of the files I created in the past couple of years with LT. I used LT for a few years for work, but have now signed up for Maya Indie, which is actually CHEAPER than LT and full-featured to boot. I know this is an old thread, but it's the first Google result so I figured I'd chime in here: this is quite a messy and frustrating situation from a user perspective.Īs an independent game artist I pay for my own license and couldn't justify the cost of full Maya, even though it had several features I would have used (file referencing, scale constraints, attribute spreadsheet, etc).
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